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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Antx's Blog</title><link>https://blog.antx.cc</link><atom:link href="https://blog.antx.cc/feed.xml" rel="self" type="application/rss+xml"/><description>Antx's Blog</description><generator>Halo v2.26.1</generator><language>zh-cn</language><image><url>https://image.antx.cc/icons/antx-blog.svg</url><title>Antx's Blog</title><link>https://blog.antx.cc</link></image><lastBuildDate>Sat, 14 Nov 2026 02:31:35 GMT</lastBuildDate><item><title><![CDATA[Java 版 Minecraft 常用指令]]></title><link>https://blog.antx.cc/archives/01a0144b-3246-753d-9f91-f692222f5393</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=Java%20%E7%89%88%20Minecraft%20%E5%B8%B8%E7%94%A8%E6%8C%87%E4%BB%A4&amp;url=/archives/01a0144b-3246-753d-9f91-f692222f5393" width="1" height="1" alt="" style="opacity:0;">本文系统介绍了Minecraft常用指令及使用规范，涵盖玩家基础操作、世界环境控制、方块构建与实体管理四大领域。文章详解了游戏模式切换、物品给予、传送定位、区域填充及规则修改等核心功能，并涵盖结构群系定位、状态效果赋予及服务器权限管理进阶内容。掌握这些指令能帮助玩家高效管理游戏进程，实现对世界环境的精准控制与服务器运维，大幅提升操作效率与游戏体验。]]></description><guid isPermaLink="false">/archives/01a0144b-3246-753d-9f91-f692222f5393</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F02%2F24%2Fqjgturcbgdrvwopb.jpg&amp;size=m" type="image/jpeg" length="402489"/><category>游戏</category><category>知识</category><pubDate>Tue, 18 Aug 2026 10:56:47 GMT</pubDate></item><item><title><![CDATA[使用 FRP 内网穿透实现在家搭建 MC 服务器]]></title><link>https://blog.antx.cc/archives/01a00a31-2dd4-701a-a5bf-119a3b3c380e</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E4%BD%BF%E7%94%A8%20FRP%20%E5%86%85%E7%BD%91%E7%A9%BF%E9%80%8F%E5%AE%9E%E7%8E%B0%E5%9C%A8%E5%AE%B6%E6%90%AD%E5%BB%BA%20MC%20%E6%9C%8D%E5%8A%A1%E5%99%A8&amp;url=/archives/01a00a31-2dd4-701a-a5bf-119a3b3c380e" width="1" height="1" alt="" style="opacity:0;">本文指导用户利用FRP内网穿透技术，搭建基于家庭设备的Minecraft联机服务器。通过在拥有公网IP的云服务器部署frps服务端，并在本地设备配置frpc客户端建立TCP隧道，实现MC服务端25565端口的映射。文章详细说明了配置文件编写、安全组端口放行及服务端启动流程，确保玩家可通过公网IP连接。此外，还针对连接失败、延迟高及基岩版兼容性问题提供了排查建议。]]></description><guid isPermaLink="false">/archives/01a00a31-2dd4-701a-a5bf-119a3b3c380e</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F02%2F24%2Fqjgturcbgdrvwopb.jpg&amp;size=m" type="image/jpeg" length="402489"/><category>游戏</category><category>技术</category><category>Linux</category><pubDate>Sun, 16 Aug 2026 11:50:36 GMT</pubDate></item><item><title><![CDATA[变量命名规范]]></title><link>https://blog.antx.cc/archives/019fc76e-6341-77ed-9173-99566888cf20</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E5%8F%98%E9%87%8F%E5%91%BD%E5%90%8D%E8%A7%84%E8%8C%83&amp;url=/archives/019fc76e-6341-77ed-9173-99566888cf20" width="1" height="1" alt="" style="opacity:0;">本文详解编程命名的通用原则与主流语言规范。基础要求包括见名知意、仅限字母数字下划线及避免关键字。重点介绍小驼峰、大驼峰与蛇形命名三种风格：Java 变量用小驼峰、类名用大驼峰；Python 变量用蛇形命名；SQL 统一推荐蛇形。此外，规范了布尔变量前缀、常量全大写写法，涵盖 Go、C++ 等语言特性，并强调项目内风格统一、杜绝随意缩写及过长命名，旨在提升代码可读性与维护效率。]]></description><guid isPermaLink="false">/archives/019fc76e-6341-77ed-9173-99566888cf20</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F08%2F03%2Fqpbmegyrkxuqadti.jpeg&amp;size=m" type="image/jpeg" length="79946"/><category>技术</category><pubDate>Mon, 3 Aug 2026 12:25:51 GMT</pubDate></item><item><title><![CDATA[DNS 协议与公共 DNS 地址]]></title><link>https://blog.antx.cc/archives/019fb7d7-b0a8-724a-815a-91d6e9993de6</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=DNS%20%E5%8D%8F%E8%AE%AE%E4%B8%8E%E5%85%AC%E5%85%B1%20DNS%20%E5%9C%B0%E5%9D%80&amp;url=/archives/019fb7d7-b0a8-724a-815a-91d6e9993de6" width="1" height="1" alt="" style="opacity:0;">本文对比了传统DNS与DoT、DoH、DoQ三种加密协议的优劣。传统DNS兼容性最强但存在安全隐患；DoT适合全局加密但易被端口封锁；DoH伪装性高难以拦截但开销大；DoQ抗丢包能力强但缺乏系统支持。文章汇总了阿里云、Cloudflare等国内外主流公共DNS服务地址，并提供了各协议下的配置填写格式，帮助用户根据网络环境选择合适的解析方案。]]></description><guid isPermaLink="false">/archives/019fb7d7-b0a8-724a-815a-91d6e9993de6</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F31%2Feadudzimkwppryyt.jpg&amp;size=m" type="image/jpeg" length="41625"/><category>知识</category><category>技术</category><pubDate>Fri, 31 Jul 2026 12:56:17 GMT</pubDate></item><item><title><![CDATA[命令行文档符号规范]]></title><link>https://blog.antx.cc/archives/019fb1f2-0414-76d1-ad9f-ce520ef38c44</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E5%91%BD%E4%BB%A4%E8%A1%8C%E6%96%87%E6%A1%A3%E7%AC%A6%E5%8F%B7%E8%A7%84%E8%8C%83&amp;url=/archives/019fb1f2-0414-76d1-ad9f-ce520ef38c44" width="1" height="1" alt="" style="opacity:0;">规范命令行文档符号能显著提升用户阅读效率与操作准确性。尖括号`&lt;&gt;`代表必填占位参数，方括号`[]`代表可选参数，大括号`{}`限定固定取值集合。竖线`|`表示互斥多选一，省略号`...`支持多参数复用。命令选项分为短选项`-`与长选项`--`。此外，文档支持复杂参数嵌套，并规定`#`为root用户提示符，`$`为普通用户提示符。遵循这些规范可有效避免参数错误及权限混淆。]]></description><guid isPermaLink="false">/archives/019fb1f2-0414-76d1-ad9f-ce520ef38c44</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F30%2Feupkrlagnlrraqlv.webp&amp;size=m" type="image/jpeg" length="12832"/><category>知识</category><category>技术</category><category>Linux</category><pubDate>Thu, 30 Jul 2026 07:59:00 GMT</pubDate></item><item><title><![CDATA[zoxide：一个更智能的 cd 命令]]></title><link>https://blog.antx.cc/archives/019fa32a-8cc4-74ab-b7ae-40eee07d8235</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=zoxide%EF%BC%9A%E4%B8%80%E4%B8%AA%E6%9B%B4%E6%99%BA%E8%83%BD%E7%9A%84%20cd%20%E5%91%BD%E4%BB%A4&amp;url=/archives/019fa32a-8cc4-74ab-b7ae-40eee07d8235" width="1" height="1" alt="" style="opacity:0;">zoxide 是由 Rust 编写的跨平台终端目录快速跳转工具，采用 frecency 算法自动排序，有效解决长路径输入繁琐等痛点。该工具兼容主流 Shell，支持多关键词匹配、交互式选择及 Tab 补全，可显著提升导航效率。其性能优于同类竞品，并支持从 autojump 等插件导入历史数据，用户安装并配置初始化脚本后，即可通过 `z` 命令实现智能跳转。]]></description><guid isPermaLink="false">/archives/019fa32a-8cc4-74ab-b7ae-40eee07d8235</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F27%2Fgbcxzwbtchxjrthd.gif&amp;size=m" type="image/jpeg" length="62359"/><category>实用</category><category>技术</category><category>Linux</category><pubDate>Mon, 27 Jul 2026 12:33:16 GMT</pubDate></item><item><title><![CDATA[高中数学基础公式]]></title><link>https://blog.antx.cc/archives/019f7e6b-6aa6-76d9-8c37-9003e0ab7fbe</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E9%AB%98%E4%B8%AD%E6%95%B0%E5%AD%A6%E5%9F%BA%E7%A1%80%E5%85%AC%E5%BC%8F&amp;url=/archives/019f7e6b-6aa6-76d9-8c37-9003e0ab7fbe" width="1" height="1" alt="" style="opacity:0;">本文系统总结高中数学十大核心板块，涵盖集合、函数、三角函数、数列、立体几何、解析几何、导数、概率统计及排列组合。内容收录基础运算公式、重要定理及圆锥曲线方程等关键知识点。通过归纳核心结论与高频考点，旨在为读者提供精准、高效的数学复习资料与解题参考。]]></description><guid isPermaLink="false">/archives/019f7e6b-6aa6-76d9-8c37-9003e0ab7fbe</guid><dc:creator>Antx</dc:creator><pubDate>Wed, 22 Jul 2026 00:59:57 GMT</pubDate></item><item><title><![CDATA[KaTeX 基础语法]]></title><link>https://blog.antx.cc/archives/019f7fef-7f58-7658-8bd2-995635fb0e24</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=KaTeX%20%E5%9F%BA%E7%A1%80%E8%AF%AD%E6%B3%95&amp;url=/archives/019f7fef-7f58-7658-8bd2-995635fb0e24" width="1" height="1" alt="" style="opacity:0;">KaTeX是基于LaTeX语法的网页数学公式渲染库，支持Markdown等场景。本文详细介绍了KaTeX的公式模式，包括行内与块级公式的用法。内容涵盖基础语法（上下标、分数、根号）、运算符与关系符，以及集合、向量、对数、极限和积分等进阶结构。文章还讲解了矩阵、分段函数环境及自适应括号等特殊命令，并附录了希腊字母、三角函数等常用符号速查表，旨在帮助用户准确、高效地编写数学公式。]]></description><guid isPermaLink="false">/archives/019f7fef-7f58-7658-8bd2-995635fb0e24</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F21%2Ftcvxpywakyzwricv.png&amp;size=m" type="image/jpeg" length="24357"/><category>实用</category><category>知识</category><category>技术</category><pubDate>Tue, 21 Jul 2026 09:54:11 GMT</pubDate></item><item><title><![CDATA[搭建 MC Java 版服务器]]></title><link>https://blog.antx.cc/archives/019c8fa9-87da-703a-82a1-1f6b348ce9be-019f7841</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E6%90%AD%E5%BB%BA%20MC%20Java%20%E7%89%88%E6%9C%8D%E5%8A%A1%E5%99%A8&amp;url=/archives/019c8fa9-87da-703a-82a1-1f6b348ce9be-019f7841" width="1" height="1" alt="" style="opacity:0;">本文详解在 Linux 环境下搭建 Minecraft Fabric 模组服的全流程。部署需准备 JRE17+ 环境并开放 25565 端口。核心步骤包括下载 fabric 启动器、修改 EULA 协议、编写启动脚本及配置堆内存。关键配置需将 server.properties 中的 online-mode 设为 false 以支持离线登录。文章还详解了 Fabric API 依赖安装及服务端、客户端模组的区分与放置方法，并提供了服务器连接方式及版本不兼容、登录失败等常见问题的解决方案。]]></description><guid isPermaLink="false">/archives/019c8fa9-87da-703a-82a1-1f6b348ce9be-019f7841</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F02%2F24%2Fqjgturcbgdrvwopb.jpg&amp;size=m" type="image/jpeg" length="402489"/><category>游戏</category><category>技术</category><category>Linux</category><pubDate>Sun, 19 Jul 2026 03:00:00 GMT</pubDate></item><item><title><![CDATA[计算机的组成]]></title><link>https://blog.antx.cc/archives/019f7530-6dd1-77e7-a82c-473894fec297</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E8%AE%A1%E7%AE%97%E6%9C%BA%E7%9A%84%E7%BB%84%E6%88%90&amp;url=/archives/019f7530-6dd1-77e7-a82c-473894fec297" width="1" height="1" alt="" style="opacity:0;">计算机系统包含硬件与软件。硬件遵循冯·诺依曼架构，运算器和控制器合称CPU，负责计算与调度；存储器分内存和外存，分别承担临时及永久存储；输入输出设备实现人机交互。实体硬件由主板、显卡等组成。软件分为管理资源的系统软件（如操作系统、驱动）和满足特定需求的应用软件。计算机通过输入设备接收数据，经CPU处理后由输出设备展示，由软件统筹协调全系统运行。]]></description><guid isPermaLink="false">/archives/019f7530-6dd1-77e7-a82c-473894fec297</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F30%2Fosizyvuufuojxqjx.webp&amp;size=m" type="image/jpeg" length="54784"/><category>知识</category><pubDate>Sat, 18 Jul 2026 13:14:54 GMT</pubDate></item><item><title><![CDATA[《侠盗猎车手 5》作弊码]]></title><link>https://blog.antx.cc/archives/019f6f4a-b33d-731d-a4be-c4134737b12a</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E3%80%8A%E4%BE%A0%E7%9B%97%E7%8C%8E%E8%BD%A6%E6%89%8B%205%E3%80%8B%E4%BD%9C%E5%BC%8A%E7%A0%81&amp;url=/archives/019f6f4a-b33d-731d-a4be-c4134737b12a" width="1" height="1" alt="" style="opacity:0;">本文汇总了GTA5 PC版官方作弊秘籍，涵盖人物生存、武器特效、通缉控制、天气物理及载具召唤五大功能。玩家在单机模式下按“~”键输入代码即可激活。需注意，无敌效果仅持续5分钟，任务中可能失效，环境类代码重复输入可取消。此外，文章明确指出游戏不存在直接获取金钱、无限子弹等官方作弊码。]]></description><guid isPermaLink="false">/archives/019f6f4a-b33d-731d-a4be-c4134737b12a</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F17%2Fceknrekxveffddop.webp&amp;size=m" type="image/jpeg" length="285932"/><category>游戏</category><pubDate>Fri, 17 Jul 2026 09:08:07 GMT</pubDate></item><item><title><![CDATA[《侠盗猎车手：圣安地列斯》作弊码]]></title><link>https://blog.antx.cc/archives/019f6f15-32bb-750c-8db6-20801437aaed</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E3%80%8A%E4%BE%A0%E7%9B%97%E7%8C%8E%E8%BD%A6%E6%89%8B%EF%BC%9A%E5%9C%A3%E5%AE%89%E5%9C%B0%E5%88%97%E6%96%AF%E3%80%8B%E4%BD%9C%E5%BC%8A%E7%A0%81&amp;url=/archives/019f6f15-32bb-750c-8db6-20801437aaed" width="1" height="1" alt="" style="opacity:0;">本文汇总了《侠盗猎车手：圣安地列斯》的游戏秘籍，涵盖生命护甲、武器获取、通缉星级、天气时间及各类载具召唤与特效。此外，还包括车辆飞行、主角属性修改及城市暴动等趣味玩法。文章特别提醒，重制版使用秘籍会永久锁定成就，部分效果存档后无法关闭，且可能引发游戏逻辑异常，建议玩家谨慎使用。]]></description><guid isPermaLink="false">/archives/019f6f15-32bb-750c-8db6-20801437aaed</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F17%2Fkvkyqjvvkmvgnbbs.jpeg&amp;size=m" type="image/jpeg" length="130855"/><category>游戏</category><pubDate>Fri, 17 Jul 2026 08:11:53 GMT</pubDate></item><item><title><![CDATA[《侠盗猎车手：罪恶都市》作弊码]]></title><link>https://blog.antx.cc/archives/019f6e40-3284-728d-b0d8-0fb0dd36ac22</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E3%80%8A%E4%BE%A0%E7%9B%97%E7%8C%8E%E8%BD%A6%E6%89%8B%EF%BC%9A%E7%BD%AA%E6%81%B6%E9%83%BD%E5%B8%82%E3%80%8B%E4%BD%9C%E5%BC%8A%E7%A0%81&amp;url=/archives/019f6e40-3284-728d-b0d8-0fb0dd36ac22" width="1" height="1" alt="" style="opacity:0;">本文汇总了《侠盗猎车手：罪恶都市》的作弊秘籍，涵盖生命护甲补充、通缉星级控制、天气调节、载具召唤与特效、游戏速度调整、路人行为干预及主角外观变更等功能。文章特别提示，最终版使用作弊码会永久锁定成就，部分路人互殴或持枪类秘籍效果将永久保存且无法撤销，而天气、加速及车辆飞行等临时效果可通过重复输入关闭。]]></description><guid isPermaLink="false">/archives/019f6e40-3284-728d-b0d8-0fb0dd36ac22</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F17%2Fyxihsyarkdzbffxj.jpg&amp;size=m" type="image/jpeg" length="368664"/><category>游戏</category><pubDate>Fri, 17 Jul 2026 04:16:22 GMT</pubDate></item><item><title><![CDATA[常用端口]]></title><link>https://blog.antx.cc/archives/019e3120-cf74-741f-ad5b-31714720e98b</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E5%B8%B8%E7%94%A8%E7%AB%AF%E5%8F%A3&amp;url=/archives/019e3120-cf74-741f-ad5b-31714720e98b" width="1" height="1" alt="" style="opacity:0;"> 网络端口分为三类：知名端口（0-1023）用于固定服务如80（HTTP）、443（HTTPS加密）、22（SSH加密登录）；注册端口（1024-49151）包含3306（MySQL）、8080（Tomcat）、3389（Windows远程桌面）等主流服务；动态端口（49152-65535）临时分配，需避免占用并确保开放端口安全防护。默认端口可根据需求修改，明文协议（如Telnet23）已被加密替代（SSH22）广泛应用。]]></description><guid isPermaLink="false">/archives/019e3120-cf74-741f-ad5b-31714720e98b</guid><dc:creator>Antx</dc:creator><category>实用</category><category>知识</category><category>技术</category><category>Linux</category><pubDate>Sat, 16 May 2026 14:13:29 GMT</pubDate></item><item><title><![CDATA[用手机截屏分辨率判断 iPhone 机型]]></title><link>https://blog.antx.cc/archives/019c9a5e-61a6-7018-aa1e-13d7b9baf326</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E7%94%A8%E6%89%8B%E6%9C%BA%E6%88%AA%E5%B1%8F%E5%88%86%E8%BE%A8%E7%8E%87%E5%88%A4%E6%96%AD%20iPhone%20%E6%9C%BA%E5%9E%8B&amp;url=/archives/019c9a5e-61a6-7018-aa1e-13d7b9baf326" width="1" height="1" alt="" style="opacity:0;"> 概括iPhone分辨率辨别机型，采用查看图片分辨率方法，涉及iPhone 17至11系列机型，可根据分辨率数据区分型号，资料来自Apple官方网站。]]></description><guid isPermaLink="false">/archives/019c9a5e-61a6-7018-aa1e-13d7b9baf326</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F07%2F17%2Fwaaygqqbgeiqtcpd.jpeg&amp;size=m" type="image/jpeg" length="182043"/><category>实用</category><category>知识</category><pubDate>Thu, 26 Feb 2026 14:19:28 GMT</pubDate></item><item><title><![CDATA[MC Java 版服务器核心主要种类]]></title><link>https://blog.antx.cc/archives/019c8f7d-ff5d-77ab-b234-bad1afeec623</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=MC%20Java%20%E7%89%88%E6%9C%8D%E5%8A%A1%E5%99%A8%E6%A0%B8%E5%BF%83%E4%B8%BB%E8%A6%81%E7%A7%8D%E7%B1%BB&amp;url=/archives/019c8f7d-ff5d-77ab-b234-bad1afeec623" width="1" height="1" alt="" style="opacity:0;">本文详细解析 Minecraft 服务器核心的分类与选择。纯净核心 Vanilla 适合纯原版体验。插件优化核心中，Paper 基于 Spigot 深度优化，性能最优且稳定，是中小服务器首选；Purpur 适合高人数联机。模组核心 Forge 生态最全，Fabric 轻量高效。混合核心 Mohist 和 Arclight 支持模组与插件共存。总结建议：纯原版选 Vanilla，插件服首选 Paper，模组服视需求选 Forge 或 Fabric，混合服选 Mohist 或 Arclight。]]></description><guid isPermaLink="false">/archives/019c8f7d-ff5d-77ab-b234-bad1afeec623</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F02%2F24%2Fqjgturcbgdrvwopb.jpg&amp;size=m" type="image/jpeg" length="402489"/><category>游戏</category><category>知识</category><pubDate>Tue, 24 Feb 2026 12:06:01 GMT</pubDate></item><item><title><![CDATA[Windows 移动用户文件夹]]></title><link>https://blog.antx.cc/archives/019c8a67-c461-76b9-a531-4f3724e511be</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=Windows%20%E7%A7%BB%E5%8A%A8%E7%94%A8%E6%88%B7%E6%96%87%E4%BB%B6%E5%A4%B9&amp;url=/archives/019c8a67-c461-76b9-a531-4f3724e511be" width="1" height="1" alt="" style="opacity:0;"> 本文介绍了在Windows系统中安全移动用户文件夹（如“桌面”、“下载”、“文档”）的方法。通过使用资源管理器，用户可以轻松将目标文件夹移至非系统盘，以优化数据管理并释放C盘空间。操作步骤包括选择文件夹、属性设置和确认迁移等，确保新位置的新内容自动保存并识别。]]></description><guid isPermaLink="false">/archives/019c8a67-c461-76b9-a531-4f3724e511be</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F02%2F23%2Fqcltknmobnpqesad.png&amp;size=m" type="image/jpeg" length="6150900"/><category>实用</category><pubDate>Mon, 23 Feb 2026 12:10:40 GMT</pubDate></item><item><title><![CDATA[搭建 Mindustry 服务器]]></title><link>https://blog.antx.cc/archives/019c8a64-f1fa-75da-80fe-5fafafc3233d</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E6%90%AD%E5%BB%BA%20Mindustry%20%E6%9C%8D%E5%8A%A1%E5%99%A8&amp;url=/archives/019c8a64-f1fa-75da-80fe-5fafafc3233d" width="1" height="1" alt="" style="opacity:0;">本文详解在Linux服务器上搭建Mindustry游戏服务端的流程。准备工作需确保环境具备JRE17+及开放的6567端口。核心步骤涉及下载与客户端版本匹配的server-release.jar包，通过Java命令加载并执行host指令启动服务，客户端添加IP即可连接。同时，文章提供了host、stop、maps、admin等常用管理命令的使用说明，帮助用户高效管理地图切换、玩家权限及服务器状态。]]></description><guid isPermaLink="false">/archives/019c8a64-f1fa-75da-80fe-5fafafc3233d</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F02%2F23%2Fxttekrcnpljsvcqk.png&amp;size=m" type="image/jpeg" length="2868448"/><category>游戏</category><pubDate>Sun, 22 Feb 2026 12:07:00 GMT</pubDate></item><item><title><![CDATA[版本号命名规则]]></title><link>https://blog.antx.cc/archives/019befea-569f-71dc-b9f4-df8e42093512</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=%E7%89%88%E6%9C%AC%E5%8F%B7%E5%91%BD%E5%90%8D%E8%A7%84%E5%88%99&amp;url=/archives/019befea-569f-71dc-b9f4-df8e42093512" width="1" height="1" alt="" style="opacity:0;">版本号是标识软件发布状态的重要序列，涵盖功能引入、兼容性变化及错误修复。主流规范包括语义化版本、日期版本号和阶段标识版本号，其中语义化版本通过主次修订号严格界定变更范围。文章阐述了版本号递增规则、预发布流程及分支管理策略，并介绍了自动化工具应用。遵循这些规范与最佳实践，能帮助团队提高沟通效率，降低集成风险，简化依赖管理，建立可预测的发布节奏，从而提升项目长期维护质量。]]></description><guid isPermaLink="false">/archives/019befea-569f-71dc-b9f4-df8e42093512</guid><dc:creator>Antx</dc:creator><enclosure url="https://blog.antx.cc/apis/api.storage.halo.run/v1alpha1/thumbnails/-/via-uri?uri=https%3A%2F%2Fhalo-oss-qiniu.antx.cc%2Fuploads%2F2026%2F01%2F24%2Fqpdmjgajkkjuwllr.jpeg&amp;size=m" type="image/jpeg" length="16419"/><category>知识</category><category>技术</category><pubDate>Sat, 24 Jan 2026 12:11:41 GMT</pubDate></item><item><title><![CDATA[Java继承中的变量隐藏与方法重写]]></title><link>https://blog.antx.cc/archives/32d4be72-a80d-41af-afd7-e26eede5f684</link><description><![CDATA[<img src="https://blog.antx.cc/plugins/feed/assets/telemetry.gif?title=Java%E7%BB%A7%E6%89%BF%E4%B8%AD%E7%9A%84%E5%8F%98%E9%87%8F%E9%9A%90%E8%97%8F%E4%B8%8E%E6%96%B9%E6%B3%95%E9%87%8D%E5%86%99&amp;url=/archives/32d4be72-a80d-41af-afd7-e26eede5f684" width="1" height="1" alt="" style="opacity:0;"> 本文解析了Java中变量隐藏和方法重写的区别，两者都涉及子类与父类的同名成员，但本质、访问规则和体现特性完全不同。变量隐藏为子类独占内存空间，不支持多态，而方法重写是子类对父类的扩展或修改，支持多态。阅读本文，开发者可清晰地了解两者的边界。]]></description><guid 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